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;;;;;;;;;;;;;;;; Add-on Weapons Mod by GunsmithBR ;;;;;;;;;;;;;;;;
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Credits :

 - Antinicknames
Grenade Launcher Script.


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First of all you will need the mods :

 - fastman92 limit adjuster
 - Name Weapon Spawner
 - Grenade Launcher Mod by Antinicknames (of course..)
 - Modloader
 - Earshot (Optional)
 
Important : You have to know how to add modified weapons.

Important(Optional) : You have to know how to use the Earshot mod.

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				• GRENADE LAUNCHER LINES (v1 - Default/Desert >> Normal Explosive Ammo Type)

weapon lines :

$ CMGL35		INSTANT_HIT	30.0  40.0   ID   -1  7	rifle  6  150   0.75  0.0  0.15   0  0   3.5  1.05   6 18 7   6 18 7  99   7038


weapon.ide lines :

ID, cmgl35, cmgl35, rifle, 1, 50, 0


gtasa_weapon_config.dat (GTA SA Directory\data - requires fastman92 limit adjuster)

y    CMGL35			-1         1                          0                       12                      164  40    178   1.0	M4


Name to spawn the weapon (requires Name Weapon Spawner)

cmgl35


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				• GRENADE LAUNCHER LINES (v2 - Green >> Normal Explosive Ammo Type)

weapon lines :

$ CMGL35_V2		INSTANT_HIT	30.0  40.0   ID   -1  7	rifle  6  150   0.75  0.0  0.15   0  0   3.5  1.05   6 18 7   6 18 7  99   7038


weapon.ide lines :

ID, cmgl35_v2, cmgl35_v2, rifle, 1, 50, 0


gtasa_weapon_config.dat (GTA SA Directory\data - requires fastman92 limit adjuster)

y    CMGL35_V2			-1         1                          0                       12                      164  40    178   1.0	M4


Name to spawn the weapon (requires Name Weapon Spawner)

cmgl35 v2


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				• GRENADE LAUNCHER LINES (v3 - Black >> Normal Explosive Ammo Type)

weapon lines :

$ CMGL35_V3		INSTANT_HIT	30.0  40.0   ID   -1  7	rifle  6  150   0.75  0.0  0.15   0  0   3.5  1.05   6 18 7   6 18 7  99   7038


weapon.ide lines :

ID, cmgl35_v3, cmgl35_v3, rifle, 1, 50, 0


gtasa_weapon_config.dat (GTA SA Directory\data - requires fastman92 limit adjuster)

y    CMGL35_V3			-1         1                          0                       12                      164  40    178   1.0	M4


Name to spawn the weapon (requires Name Weapon Spawner)

cmgl35 v3


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				• GRENADE LAUNCHER LINES (v4 - White >> High Explosive Ammo Type)

weapon lines :

$ CMGL35_HE		INSTANT_HIT	30.0  40.0   ID   -1  7	rifle  6  150   0.75  0.0  0.15   0  0   2.5  1.05   6 20 7   6 20 7  99   7038


weapon.ide lines :

ID, cmgl35_he, cmgl35_he, rifle, 1, 50, 0


gtasa_weapon_config.dat (GTA SA Directory\data - requires fastman92 limit adjuster)

y    CMGL35_HE			-1         1                          0                       6                       164  40    178   1.0	M4


Name to spawn the weapon (requires Name Weapon Spawner)

cmgl35 he


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				• GRENADE LAUNCHER LINES (v5 - Red >> Incendiary Ammo Type)

weapon lines :

$ CMGL35_INC	INSTANT_HIT	30.0  40.0   ID   -1  7	rifle  6  150   0.75  0.0  0.15   0  0   3.0  1.05   6 19 7   6 19 7  99   7038


weapon.ide lines :

ID, cmgl35_in, cmgl35_in, rifle, 1, 50, 0


gtasa_weapon_config.dat (GTA SA Directory\data - requires fastman92 limit adjuster)

y    CMGL35_INC		-1         1                          0                       18                      164  40    178   1.0	M4


Name to spawn the weapon (requires Name Weapon Spawner)

cmgl35 inc


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				• PROJECTILE LINES

weapon.ide lines :

	*Default : v1 - v2 - v3
	
z, 40×46mm_v2, 40×46mm_v2, grenade, 1, 100, 0


	*High Explosive : v4
	
z, 40×46mm_vhe, 40×46mm_vhe, grenade, 1, 100, 0


	*Incendiary : v5

z, 40×46mm_vin, 40×46mm_vin, grenade, 1, 100, 0


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				• GRENADE LAUNCHER MOD CONFIG 

Grenade_Launcher.ini lines :

	*Default : v1 - v2 - v3
	
[GRENADE_LAUNCHERx]
WEAPON_ID=y
PROJECTILE_MODEL_ID=z
FORCE = 1.5
PROJECTILE_STREAK = true
PROJECTILE_STUCKING = true
PROJECTILE_IMPACT_TYPE = 0
PROJECTILE_GRAVITY = true
PROJECTILE_PARTICLE=prt_smokeII_3_expand


	*High Explosive : v4
	
[GRENADE_LAUNCHERx]
WEAPON_ID=y
PROJECTILE_MODEL_ID=z
FORCE = 1.5
PROJECTILE_STREAK = true
PROJECTILE_STUCKING = true
PROJECTILE_IMPACT_TYPE = 7
PROJECTILE_GRAVITY = true
PROJECTILE_PARTICLE=prt_smokeII_3_expand


	*Incendiary : v5
	
[GRENADE_LAUNCHERx]
WEAPON_ID=y
PROJECTILE_MODEL_ID=z
FORCE = 1.5
PROJECTILE_STREAK = true
PROJECTILE_STUCKING = true
PROJECTILE_IMPACT_TYPE = 1
PROJECTILE_GRAVITY = true
PROJECTILE_PARTICLE=prt_smokeII_3_expand


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If you have any questions, please read the (ReadMe 2.0)


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Thank you for downloading this mod.

If you find any issues please let me know.

